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GoW3: GOTY 2010?
God of War 3 Review
GOD OF WAR 3 GAMEPLAY:
God of War 3 starts off with Kratos on a mountain-side path. The city of Olympia shows up in the distance. Olympia is a fortified city at the base of Mount Olympus. Kratos is shown using his trademark Blades of Athena against the enemies. However, Kratos can now Grab in different styles using various buttons. Grab enemies using CIRCLE and then you can use different buttons to throw them, use as battering ram, rip it away, etc.
You can change weapons in the middle of a move. The SQUARE-SQUARE-TRIANGLE move is available both for the Blades as well as for the Cestus. So also, we do have Special Moves with the Cestus i.e. L1 + any of the buttons when using the Cestus.
The Amulet of Fates from God of War 2 has been replaced by (Apollo's?) Fire Bow. Unlike Typhon's Bane, the magic meter for the Fire Bow regenerates automatically.
A good improvement has been with the Quick-Time Event buttons. In GoW1 & GoW2, the button prompts used to come in the center of the screen. In God of War 3, SQUARE prompt comes on the left side, CIRCLE button on the right, TRIANGLE comes at the top and X comes at the bottom of the screen. The L1 and R1 buttons come on the top-left and top-right corners respectively. CIRCLE button mashing comes at the bottom-right corner. This is a commendable addition to this epic series as we don't have to stare at the screen during the ending moves of a boss-battle to see the button prompt. Just watching towards which side of the screen the prompt comes up, determines which buttons to mash making it just that little bit easy.
GRAPHICS:
The framerate in God of War 3 is variable like GoW1 & GoW2. The framerate will vary between 30 to 60 frames per second, and never drop below 30 frames. David Jaffe had a philosophy, which said that if a puzzle, fight or a scene needs to be in a game; then he made sure it was in the game, irrespective of the framerate. This philosophy had been adopted by Cory Barlog and now Stig.
The vivid art direction comes to the fore, as Kratos makes his way across the picturesque mountainsides to the city of Olympia, bludgeoning and battering the Army of Olympus enemies like undead soldiers, Centaurs, Harpies & Cyclops. Each move has been carefully calibrated; worked out in minute detail. The attention to detail can be judged by the fact that each teeth of Kratos were separately modelled.
The processing power of the Playstation 3 has been used to its maximum. In God of War 2, we could see only 15 enemies on the screen at a time. This has been beefed up to 50 in GoW3. Kratos is also now a 20,000 polygons hulk compared to 5000 in GoW2. And we haven't even started talking about the Titans. Stig has said that some of the levels will be on the Titans themselves. (remember the Fear Nothing trailer?). The Fire Titan shows up in the background as massive living body made of rock and molten lava. Stig revealed that he is Perses, the Titan of Destruction. Aptly named, he smashes through the Greek architecture with ease. The Fire Titan Perseus is pitted against the Sun God Helios as an engrossing backdrop while Kratos hacks the undead soldiers in the foreground.
The Demo has a resolution of 720p. The final in-game resolution will be 1080p & 1080i.
AUDIO:
As we have come to expect from a God of War game, the score is of the highest quality. The background music differs depending on the game situation and blends perfectly with the overall tone of the game. The score is quiet when you are alone, and drums up in a foreboding manner whenever, you are about to face enemies.
GOD OF WAR 3 STORYLINE:
The story is set 3 hours in the actual game. We are left to fill in some blanks as to: the whereabouts of the Blade of Olympus, lack of a magic meter, how the sole sub-weapon Cestus was obtained, why does the Fire Titan Perseus attack Kratos, etc. Stig has confirmed that the Demo is a specific part of the story, and not a separate element. Kratos will get to fight between 5-10 Gods which include the Gods we saw on the balcony at the end of GoW2. The Titan Gaia will be a key character in the story and the Blade of Olympus missing in the demo and video trailers will make a comeback at some point in the game.
GoW3 OVERALL IMPRESSION:
Stig Asmussen has declared, "We want this game to show what the Playstation 3 is capable of." That is a pretty strong statement and going by the looks of the Demo, one that is surely living up to the promise. The music is what we were impressed with most. The Fire Bow is a good add-on for the gameplay. The environmental realism is excellent. The beautiful graphics use the full power of the PS3.
The bottomline is that the potential & possibilities in God of War 3 are unlimited. Not very unlike a magic chest full of orbs waiting to be opened!
For more God of War 3 Video Interviews and trailers, you can visit the God of War 4 Community and Download God of War 3 Screensaver .
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